Welcome to my Welsh Weyr Campaign.
This is a 4th Edition D&D campaign that is set in the basic D&D World, in the Nentir Vale.
The Story and Setting
Up until four centuries or so ago, the Moon Hills and the surrounding Nentir Vale were thinly settled borderlands, home to quarrelsome Human hill-chieftains and remote realms of nonhumans such as Dwarves and Elves. Giants, Minotaurs, Orcs, Ogres, and Goblins plagued the area. Ruins such as those on the Gray Downs or the ring-forts atop the Old Hills date back to these days, as do stories of the hero Vendar and the Dragon of the Nentir.
With the rise of the empire of Nerath to the south, Human settlers began to move up the Nentir River, establishing towns such as Fastormel, Harkenwold, and Winterhaven. A Nerathan hero named Aranda Markelhay obtained a charter to build a keep at the portage of the Nentir Falls. She raised a simple tower at the site of Moonstone Keep three hundred years ago, and under its protection the town of Fallcrest began to grow.
Over the next two centuries, Fallcrest grew into a small and prosperous city. It was a natural crossroads for trade, and the Markelhays ruled it well. When the empire of Nerath began to crumble about a century ago, Fallcrest continued to flourish, for a time. Ninety years ago, a fierce horde of Orcs known as the Bloodspears descended from the Stonemarch and swept over the Vale. Fallcrest’s army was defeated in a rash attempt to halt the Bloodspears out on Gardbury Downs. The Bloodspears burned and pillaged Fallcrest and went on to wreak havoc all across the Nentir Vale.
In the decades since the Bloodspear War, Fallcrest has struggled to re-establish itself. The town is a shadow of the former city, little trade passes up and down the river these days. The countryside for scores of miles around is dotted with abandoned homesteads and manors from the days of Nerath. Once again the Nentir Vale is a thinly settled borderland where few folk live. This is a place in need of heroes, are you those heroes?
About my game
I am actually running this for two separate parties each week, one on a Wednesday night and one on a Friday night, so there may seem to be a lot of players but it is not so bad when you consider it is two groups. I also have a couple of NPC party members for each group in case a few are missing from a session or a new player would like to try it before making their own character.
The Wednesday night group have now made a name for their group, they will be known in the Nentir Vale as The Grey Company.
The Friday night group have not yet made a name for their group.
Much of the information here is copyrighted to Wizards of the Coast and used here without express permission but intended for the private use of myself and my players only. I am not trying to claim copyright for any of it or claim any financial reward, it is used here solely for the intention it was originally published by the copyright owners… to have fun playing Dungeons & Dragons :)